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Problem with removing UIscene in kismet

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    Problem with removing UIscene in kismet

    hey guys im trying to create an on screen text saying the district of where the player currently is using a UIscene that is brought up using kismet my question is how do i remove it? i've tried a few things and it just wont work any ideas?


    #2
    Close Scene isn't working? I like to create a new variable from the Opened Scene output of the Open Scene node and then link this to the Scene input on the Close Scene node.

    You can either set a delay or trigger the Close Scene node some other way.

    If the UIScene is pausing the game, the player should be able to quit out of it with the Esc key.

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      #3
      well i set it in the flag options not to pause the game when loaded,

      i did get some success creating a blank UIscene and having that linked up to the open scene node however when i walk back into the trigger the original scene will not load again.

      I did try your technique but cant quite link up the delay :S

      Ah well just got hold of the May release and it looks like UIscenes are dead now might have a look though the new system so if that works

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