I know this is probably a very easy question to answer, but I'm running low on time because my level designers failed to give me the levelsuntil a week before my deadline. So I would appreciate any help on how to do this in KISMET.
The level is an objective based level and I want to know how to make it so when the player hits a trigger, it changes their spawn point from the first area to the next if they have reached the next area.
The level is an objective based level and I want to know how to make it so when the player hits a trigger, it changes their spawn point from the first area to the next if they have reached the next area.
Comment