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facade reversing normals

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    facade reversing normals

    Hello!

    I've been trying to work with facade for first time... and with some meshes it reverse the normal direction they have in maya, and texture shows inwards the procBuilding volume instead outwards...

    actually, i'm only having trouble with meshes with a low LOD... when i avoid to create the polygons that should be inner the facade...

    Was wondering if there is a way for controlling normals direction inside the editor...

    Thanks for the help
    Borja

    #2
    well... still don't know why the facade meshes appear at first time facing inwards... but i went around with transformation node...

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