Hi all, I'm having major trouble altering the apparent gravity in a level.
The intent is that the player floats into an area which is in zero G, and then activates a trigger to switch the "gravity generator" on causing the player and various bits and bobs of physics objects to fall to the floor.
(there's more than this, but it's an illustrative problem)
So far every approach we've tried has foundered somwhere or other along the way.
So, a couple of questions if I may.
1) Is it possible to switch a gravity volume on/off ?
2) Do _any_ of the physics volume types (physics volume, water volume etc) affect objects other than pawns ?
3) any other advice for fiddling with "Gravity" in unreal ?
Many thanks.
The intent is that the player floats into an area which is in zero G, and then activates a trigger to switch the "gravity generator" on causing the player and various bits and bobs of physics objects to fall to the floor.
(there's more than this, but it's an illustrative problem)
So far every approach we've tried has foundered somwhere or other along the way.
So, a couple of questions if I may.
1) Is it possible to switch a gravity volume on/off ?
2) Do _any_ of the physics volume types (physics volume, water volume etc) affect objects other than pawns ?
3) any other advice for fiddling with "Gravity" in unreal ?
Many thanks.
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