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Archetypes and Prefabs: what are the exact differences ?

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    Archetypes and Prefabs: what are the exact differences ?

    I have read about the Archetypes and Prefabs in the Unreal Development Kit documentation on www.UDN.com .

    I can not seem to correctly figure out what the exact differences are between these two,because they both look so much the same.

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    - Is the Archetype a more modern(evolutionized) version of the Prefab,or is the Prefab a more modern(evolutionized) version of the Archetype ?

    - When they are instanced,are they both being instanced on the GPU or CPU (you know,only one draw call for multiple instances of the same Archetype or Prefab) ?

    - etc,etc,...

    Thanks.

    #2
    Hi Jason,

    I'm actually asking myself the same exact questions. I don't really seem to get the difference between prefabs and archetypes even though I read the UDN about both.

    Did you found any answer since ?

    Thanks.

    Comment


      #3
      No.
      I'm still stuck with it.

      Comment


        #4
        An archetype is an instance of an actor with specific properties that is saved into a package and may be reused or referenced from code.

        A prefab is a collection of actors that may be saved into a package and reused.

        Comment


          #5
          Ow,now I understand.
          Thanks ambershee.

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