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Coordinate systems : Maya and UDK

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    Coordinate systems : Maya and UDK

    In Autodesk Maya,the default coordinate system is Y-up.
    In Epic's UDK,the default coordinate system is Z-up.

    If I set the up-axis in Maya to the Z-axis in the Maya preferences window,then will it be "exactly" the same as in the Unreal Development Kit ?
    Or will there always be some kind of difference,even if both (Maya and UDK) have Z-up ?

    Thanks.
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