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FluidSurfaceActor Help

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    FluidSurfaceActor Help

    I'm trying to place a FluidSurfaceActor within a container that is not a square. When added to the level, the FluidSurfaceActor is a square, which will stick outside of my container. Is there a way to change the shape of the fluid surface to match that of the container?

    #2
    Only thing I can think is to create your material with a rounded alpha in there to alpha out the corners of the mesh. Since you probably would have some sort of alpha setup for fluid the start off with, you can just multiply a texture in there with basically solid white circle.

    I think however you'll still be able to touch the corners and allow the water to ripple. But I don't think you can actually shape the mesh itself so that's kind of the trade off there.

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      #3
      I did this using a masked material. I don't think there is any other way to achieve the same result.

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