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patrlling bots too fast paced

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    patrlling bots too fast paced

    I followed Buzz's top game map where bots are patrolling (through NOTES) some corridors but I cannot make them go slower , really patrolling and not in a race. Is there a way to slow their speed?

    #2
    I noticed when you create a trigger volume, you have the option to "force walking" in the properties. Maybe you could use that, and somehow make it only affect the team that the bots are on. Its a pretty messy workaround but it might work until a real solution gets posted.

    Edit: this might work better (havent tried it because my level has pylons and im still learning to use them) Anyway, try creating an 'enviroment volume' because that also has a force pawn to walk option, and you can also set it to affect all actors, but then you'll probably be forced to walk too.

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      #3
      environment volume not the answer here

      I tried to surround the two Notes with an Environment Volume but the bots keep on at a fast pace even after setting 'force pawn to walk' and 'Affect all actors' It doesn't evne slower the pace. Any other solution?

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