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Really big water plane

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  • replied
    If anything, the best way to do it may well also be changing the texture coordinates too, to allow for increased tiling, due to the relatively large scale of the plane.

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  • replied
    Great, it works ;] Never really tried to change anything in materials so I was a bit afraid of editing anything, but hell, that was easy ;P

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  • replied
    Just change the material on the one that exists and make the waves pan more slowly.

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  • started a topic Really big water plane

    Really big water plane

    I'm planning on doing a Pirates! remake. What I'll have there will be basically a giant water plane actor. But, my first try at making it showed, that if you stretch a water material (one from UDK assets), then it's animation look like **** - it's way too fast. What I'm trying to ask here, is if this is a material error, and I should make my own (or somehow change the one that exists, to make it's animation slower), or should I use few water actors (and work somehow with non-compatible animations). Or does anybody have any better idea?
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