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Really big water plane

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    Really big water plane

    I'm planning on doing a Pirates! remake. What I'll have there will be basically a giant water plane actor. But, my first try at making it showed, that if you stretch a water material (one from UDK assets), then it's animation look like **** - it's way too fast. What I'm trying to ask here, is if this is a material error, and I should make my own (or somehow change the one that exists, to make it's animation slower), or should I use few water actors (and work somehow with non-compatible animations). Or does anybody have any better idea?

    #2
    Just change the material on the one that exists and make the waves pan more slowly.

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      #3
      Great, it works ;] Never really tried to change anything in materials so I was a bit afraid of editing anything, but hell, that was easy ;P

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        #4
        If anything, the best way to do it may well also be changing the texture coordinates too, to allow for increased tiling, due to the relatively large scale of the plane.

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