I'm planning on doing a Pirates! remake. What I'll have there will be basically a giant water plane actor. But, my first try at making it showed, that if you stretch a water material (one from UDK assets), then it's animation look like **** - it's way too fast. What I'm trying to ask here, is if this is a material error, and I should make my own (or somehow change the one that exists, to make it's animation slower), or should I use few water actors (and work somehow with non-compatible animations). Or does anybody have any better idea?
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Really big water plane
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