Hi! I recently started using UDK and haven't had a real problem until now. It seems that the dynamic shadows from my Door actor (Static mesh component) are going through 2 bsp walls. Not sure what's causing this, and I've tried messing around with a lot of the light properties of my point lights and of the actor itself.
Here's what's happening:

I also just thought of another question and so I thought I put it here
Is there anyway to make my BSP cast dynamic shadows from point lights?
P.S. another question is a few posts down.
Here's what's happening:

I also just thought of another question and so I thought I put it here

P.S. another question is a few posts down.
Comment