I have exported a static mesh from 3ds max which is basically lots of rooms connected together with hallways etc.
when i import this in to UDK, rebuild and play, i end up falling through the floors. i have used other game engines which require colliders to be enabled, which i have tried to do in UDK via the mesh properties and also the material properties, but this has no effect.
Any help would be welcomed.
thanks
when i import this in to UDK, rebuild and play, i end up falling through the floors. i have used other game engines which require colliders to be enabled, which i have tried to do in UDK via the mesh properties and also the material properties, but this has no effect.
Any help would be welcomed.

thanks
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