Hi all,
I've been working as a level designer for quite a long time now (mostly in Soruce or Quake3), but I'm completely new to the unreal engine and especially UE3.
I'm trying to figure out what the engine's abilities are in terms of linking levels together or transitions for loading new levels when the player passes through a trigger in single player.
In the Source engine you're limited to connecting up your levels via a uni-directional link. IE you can link 5 maps together in the format A-B-C-D-E and you can move either forwards or backwards through the maps simply by walking through the transition trigger.
I've been playing through Mass Effect 1 however, and I've noticed that when you enter certain areas like moving between a surface level area and a basement area, the game will do a level load for a few seconds before allowing you to continue along your path.
Is this available straight out of the UDK or was this something that Bioware changed in the engine?
Basically I want to be able to set up an environment in a similar fashion to Oblivion. When you open a door or pass through a trigger, you get a load screen as it takes you to the next map like when you transition between outside and a dungeon or when you enter one of the cities.
Is this possible with the UDK?
Thanks!
I've been working as a level designer for quite a long time now (mostly in Soruce or Quake3), but I'm completely new to the unreal engine and especially UE3.
I'm trying to figure out what the engine's abilities are in terms of linking levels together or transitions for loading new levels when the player passes through a trigger in single player.
In the Source engine you're limited to connecting up your levels via a uni-directional link. IE you can link 5 maps together in the format A-B-C-D-E and you can move either forwards or backwards through the maps simply by walking through the transition trigger.
I've been playing through Mass Effect 1 however, and I've noticed that when you enter certain areas like moving between a surface level area and a basement area, the game will do a level load for a few seconds before allowing you to continue along your path.
Is this available straight out of the UDK or was this something that Bioware changed in the engine?
Basically I want to be able to set up an environment in a similar fashion to Oblivion. When you open a door or pass through a trigger, you get a load screen as it takes you to the next map like when you transition between outside and a dungeon or when you enter one of the cities.
Is this possible with the UDK?
Thanks!
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