Apart from the lighting problems, this looks like it will be a sick map. Looks a little bit like the area I live in, redbricked terrace houses as far as the eye can see, and a stupid amount of mosques and halal shops everywhere, with the old local church vandalised by idiot muslim kids. Are you planning a game out of this, or a graphical presentation? GTA UK
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Static Mesh lighting issues - advice needed!
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Originally posted by heroicsatsuma View PostWhat do you mean by fixing the smooth groups - I use 3ds max and am having this issue on import into UDK
I have cleared all smooth groups before export but am still experiencing this problem - I thought as my model is all hard edges i wouldn't need smoothing groups to be specified - Is this incorrect?
Thanks
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Something similar is happening with my walls, I just imported these from 3dsMax, they are just boxes so I dont see how smoothing groups would be an issue. I set the lightmap resolution to 128 for kicks, but there's no difference. Interestingly the floors seem to be fine - they are a different static mesh.
I plan to make these more intricate in the future that is why I'm not using BSP for these.
Does anyone have insight into what is going on?
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