hello i'm trying to use a very simple level that i have made with 3dmax, a simple cube with a big hole in the center, i have exported from 3dmax to fbx file, imported into the udk, load the level but, when i try to test it in the level editor, my player pass trough the wall, i have added collision detection to my static mesh in the static mesh viewer but nothing seem to work.
the weird thing is that i have put a small box in other level that i have for testing purposes and have imported an set collision with the same process and my little box collide with my player.
in conclusion using as a world don't collide but using as an object can collide, how do i solved this ? somebody can help me ?
thank you in advance for the help.
the weird thing is that i have put a small box in other level that i have for testing purposes and have imported an set collision with the same process and my little box collide with my player.
in conclusion using as a world don't collide but using as an object can collide, how do i solved this ? somebody can help me ?
thank you in advance for the help.