So I'm on the March build of UDK, and I'm not all too use to the editor side of things, I'm primarily on the side of modeling and texturing nad all that jazz.
However, it's nice to be able to import my work into the editor and check it out and see how it looks in-game, this includes with lighting and with shadows. However, my shadows aren't working, for what would seem to be both UT3 statics and my own custom ones.
I've set my BSP's Lightmap Resolution to 1.0 as that seems to be for "best" quality, and then I set my static to 32-64 on their Lightmap Resolution. I do have a seperate lightmap UV channel and all that. Before Lightmass came out my stuff seemed to of worked fine, so I'm assuming it's just an improperly setup map or something. Any help would be appreciated.
The grate/grid style window is UT3's static, obviously the man is theres too (as a skeletal mesh) and the cardboard box is my custom imported mesh.

However, it's nice to be able to import my work into the editor and check it out and see how it looks in-game, this includes with lighting and with shadows. However, my shadows aren't working, for what would seem to be both UT3 statics and my own custom ones.
I've set my BSP's Lightmap Resolution to 1.0 as that seems to be for "best" quality, and then I set my static to 32-64 on their Lightmap Resolution. I do have a seperate lightmap UV channel and all that. Before Lightmass came out my stuff seemed to of worked fine, so I'm assuming it's just an improperly setup map or something. Any help would be appreciated.
The grate/grid style window is UT3's static, obviously the man is theres too (as a skeletal mesh) and the cardboard box is my custom imported mesh.


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