hello i'm working on a game with 25 levels, i have added to the game my custom live and score system using kismet, my question here is when the player finish one level he has for example 7 lives and 250 points, when i load the next map how can i pass this values (i handle those values with kismet variables) to the next level, this mean the player will begin the second level with 7 lives and 250 score points ? can this do it with kismet ?
thank you in advance for help.
thank you in advance for help.
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