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    level loading/unloading?

    hi,
    can any one help me with the kismet for loading and unloading parts of a level with a trigger volume?
    and any tips you might have would be helpful
    thanks in advance

    #2
    How do you mean? Do you want specific parts to be hidden until the player hits your trigger volume, then they appear/disappear?

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      #3
      well, i have quiet a big map with a big kismet. Will hiding parts of the map make the game smoother? (sorry im a bit of a noob) if so then how?

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        #4
        Do you mean hiding parts of the level that isn't seen or hiding parts of the level until the player achieves a goal? If the former, the engine does this already. If the player can't see part or all of an object it doesn't render that object. I can't remember what this term is called though.

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          #5
          I think he means for a smooth gameplay continously loading and unloading parts of the maps for ex God Of War on PS2(I know it's not UE3). God of war 2 doesn't have much loading screens,you can play the entire game with having only maximum 3 loading screens,but the game is veeery long.
          Don't know if this can be done in UE3 but I think he refers to this.

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            #6
            Have a read of this:

            http://udn.epicgames.com/Three/LevelStreamingHowTo.html

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              #7
              Wow,cool
              I didn't knew this is possible in UE3.
              Thanks,I think me and my team will use it in our game project.
              Thanks again

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                #8
                Thanks all, you've been a great help

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                  #9
                  Originally posted by rednaz View Post
                  If the player can't see part or all of an object it doesn't render that object. I can't remember what this term is called though.
                  Occlusion culling.

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