Hello Forum,
This might (hopefully) be a really easy question but I haven't been able to find a solution on the forums yet but hopefully someone out there can help.
I have a grate on the floor that I'd like the player to be able to walk over initially, but after certain events the grate should be blown off. I'd imagined that I could just place a Rigid Body actor, have it asleep and then trigger it to wake up and apply a force to it, but this seems trickier than one would expect.
1) I can't get the Rigid Body actor to start in a "sleep" state, when you walk on/off it, it always reacts to the player. I've tried setting the Physics property under the properties->movement tab to PHYS_None, but this doesn't work. Any help?
2) I can't find a way to apply a force to a Rigid Body actor via Kismet. There isn't an "activate" event or action for the forces or impulses under the RigidBodyBase Actor class.
I can think of a few ways round this issue using matinee and animated objects, but that would take a lot more work to get it looking right and I have yet to venture into UnrealScript. Any help would be great.
Thanks
This might (hopefully) be a really easy question but I haven't been able to find a solution on the forums yet but hopefully someone out there can help.
I have a grate on the floor that I'd like the player to be able to walk over initially, but after certain events the grate should be blown off. I'd imagined that I could just place a Rigid Body actor, have it asleep and then trigger it to wake up and apply a force to it, but this seems trickier than one would expect.
1) I can't get the Rigid Body actor to start in a "sleep" state, when you walk on/off it, it always reacts to the player. I've tried setting the Physics property under the properties->movement tab to PHYS_None, but this doesn't work. Any help?
2) I can't find a way to apply a force to a Rigid Body actor via Kismet. There isn't an "activate" event or action for the forces or impulses under the RigidBodyBase Actor class.
I can think of a few ways round this issue using matinee and animated objects, but that would take a lot more work to get it looking right and I have yet to venture into UnrealScript. Any help would be great.
Thanks
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