Originally posted by Xendance
View Post
ProcBuildings make extensive use of the InstancedStaticMeshComponent. This component allows the engine to render many instances of the same mesh in one draw call, thus increasing vertex performance and reducing draw calls. The system will try to create one ISMC per Procbuilding 'group' per mesh, but this may not be possible due to the way that meshes are grouped onto lightmaps, or if different materials or lighting options are used. The INSTCOMPCOUNT console command in the editor will print in the log a histogram of instances-per-component.
Comment