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static mesh actor collisions?

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    static mesh actor collisions?

    hello i'm using a static mesh actor in my level, but when i try to test it in the level editor my pawn can pass trought the wall, the static mesh actor has the collision mode set the same as the brush on my level, but i don't know what happend here, can somebody explain it to me ? thank you in advance for the help.

    #2
    my best guess is that your static mesh doesn't have a collision model, you can check this in the description when the static mesh is loaded. if this is not the case, i would like to know the answer as well

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      #3
      thank you tommie, that its, thank you very much ....

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