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    Brush Question

    hey all together,
    i have a short question: what's the sense of the "Tessellated"-Option found in the Brush Builder?


    (and another question that has nothing to do with brushes: is there a way to make my bots run around like there were paths, but without placing path nodes?)




    so that's my question...if anyone has other questions about brushes, here's the right place ...you can ask everything you want about brushes in this thread

    #2
    no one knows an answer?

    Comment


      #3
      Originally posted by HavocInferno View Post
      what's the sense of the "Tessellated"-Option found in the Brush Builder?
      To make the output brush geometry tessellated - in case you need to know where the triangle edges are, in case you want to export them as meshes.

      Originally posted by HavocInferno View Post
      make my bots run around like there were paths, but without placing path nodes?
      It is, when you replace bot/npc navigation code (AI, path finding routine etc) with your own.

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