Hey guys, after racing on the Sol 2 map in Wipeout, I got inspired to make some clouds in UDK.
I tried making a mesh but without being able to make the cloud texture face the camera it looked bad. So I thought - particles.
Here's where I am so far:

As you probably can see, the particle is a bit square for a cloud. How can I make it more random?
Is there a better method to making clouds?
Cheers.
I tried making a mesh but without being able to make the cloud texture face the camera it looked bad. So I thought - particles.
Here's where I am so far:

As you probably can see, the particle is a bit square for a cloud. How can I make it more random?
Is there a better method to making clouds?
Cheers.
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