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Mesh not being solid
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Piranhi repliedCollision can be made in Sketchup or Maya by creating a very simple collision setup and naming it the same as your model with the suffix _UCX. Then when you bring this into Unreal it will be used as the collision for your model.
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dameeda replied@MadV Will take a look at the link thanks for the info
@Beastenator Also thank you for the advice, I´ll have to become more familiar with Maya it seems.
Thank you
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Beastenator repliedfrom what I understand you used maya to convert your sketchup model. Some advice for the next time you model:
Sketchup isn't a good tool for modeling, even though it's easy to use, it doesn't support lightmaps, neither does it light well vertex lit. You can use it to make a base mesh, which you can work from in other programs like Max, XSI, Maya or Blender.
Collisions need to be done in the Unreal engine itself; you can use blockingvolumes, the autoconvex collision tool or using the builder brush. shouldn't be too hard to achieve.
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MadV repliedhttp://udn.epicgames.com/Three/CollisionReference.html
I will keep posting this link in threads like this. There's a wealth of information on UDN, it really should be checked out, save yourself from hours of frustration.
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dameeda started a topic Mesh not being solidMesh not being solid
Hey guys,
I was wondering could anyone help me out on this slight problem I have been having, I have created a roman style temple in Sketchup, Exported it to Maya then exported it as a .DAE file.
The mesh loads perfectly into the UDK engine without textures etc. When I run the game I can pass directly through the object. I have searched all over the net and checked all of the settings, I´m not sure what I´m doing wrong.
Could anyone be so kind to help.
Thanks
DameedaTags: None
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