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    Multiple trigger event

    I want an event to occur when 3 triggers are hit simultaneously(i.e, with a rocket launcher) How would i go about doing this? I have objects hide i.e. "destroyed" when hit and then reappear a second later. How would i have an event trigger only when all three objects are hidden?

    #2
    You would use a comparison boolean event, if all three are true, then do blah blah, else do nothing. You could also use a Switch with a timer, with the timer setting the number the gate is on back to 0 if all three events aren't fired off in a quick enough succession.

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      #3
      I am an absolute beginner. How do I use the "compare objects" function? What should I connect to "A" and "B"? Do I connect anything to "input"? I want to connect trigger volumes to the "compare objects" function. I use Unreal Tournament 3 Editor.

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