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Controlling a specific actor variable via kismet

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    Controlling a specific actor variable via kismet

    Back when I mapped for Source I could use it's basic I/O system to control various entity variables. I could change nearly any variable within the entity to change and do what I wanted it to based on a trigger, button, ect.

    With kismet I can't seem to find a way to get a list of things in an actor I can control. How would I go about doing this?

    #2
    Nobody has any insight on how to this? Something so essential to doing anything with kismet literally has no documentation on it?

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      #3
      I think you need to make in your source code the support to change it in Kismet (if you don't find a simpler way).

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