Bsp
any particular reason you watn to do it in BSP?
becouse it would probably be far easier (and more efficient )
to create a simpe tileset of roads in 3DS max or maya?
next to that you could add a simple tileset of pieces of kirb.
(so the road is no elevated,)
this will make the roads look better.
and it wil allow for curvy roads. and with higher centre like most roads have.
also static meshes run a bit lighter.
so if you are not scared of modelling, i'd do that.
(although you did emphasise without any meshes...)
anyway hope it is of some use.
greetings F
any particular reason you watn to do it in BSP?
becouse it would probably be far easier (and more efficient )
to create a simpe tileset of roads in 3DS max or maya?
next to that you could add a simple tileset of pieces of kirb.
(so the road is no elevated,)
this will make the roads look better.
and it wil allow for curvy roads. and with higher centre like most roads have.
also static meshes run a bit lighter.
so if you are not scared of modelling, i'd do that.
(although you did emphasise without any meshes...)
anyway hope it is of some use.
greetings F
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