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Load the whole Map

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  • replied
    thanks =)
    found another solution, on the characters I took: under skeletalMeshComponent, I used "Updated Skel When Not Rendered?"

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  • replied
    If you're using Kismet to load in a level, check bBlockOnLoad in the Stream Level or Load Level Action. Think you might be able to do this globally as well?

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  • started a topic Load the whole Map

    Load the whole Map

    WHen I play my animation starts late, my camera flips 90 degrees and I figure it's that it's not loaded properly, I wounder if it's a way so you force unreal to load everything and then start

    I have an cinematic, camera, character, weapon connected to the Matinee

    Thanks in advance
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