Announcement

Collapse
No announcement yet.

Navigation Meshes & Terrain

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    Just a NavMeshBoundsVolume or similar. Place one where you want paths to be generated at. Then in Pylon's properties set that volume to be an expansion volume.

    Comment


      #17
      Well, the volumes aren't working either for me... I checked the log and this is the error I keep getting:

      Code:
      WARNING! Could not align pylon Pylon_0 onto grid!  It may be out of phase with the mesh, and fail to link with adjacent pylons.
      What does this mean? "Out of phase"? I'm guessing only Epic can answer this one...

      Comment

      Working...
      X