The terrain concept has bugged me to my limits so far.
While there are tones of game engines out there able to support multiple textures applied on a single terrain, the Unreal terrain seems to be too limited on that matter. I found some info on that on this page: http://udn.epicgames.com/Three/Terra...dTextures.html
... and that was why I was very careful with the mumber of textures I was using. After a week of work I ended up with a nice and functional terrain both in editor and in game mode.
...functional... well... it was untill I've decided to cook my map for a test.
Although the terrain wasn't a problem for the editor, the cooked game keeps crashing because of the terrain. For some really odd reason the materials applied on it are considered as too many for the cooked game.
I mean for hell's sake I used 3 materials. Each material is made by 1 diffuse texture and 1 normal map. That's a total of 3 textures and 3 normal maps. It can't be any simpler. (...considering that the elder scrolls IV is using around 80 or more textures on a single terrain).
And here I come to ask... Do I miss something or is the unreal terrain really that limited?
Atm I'm using a Nvidia GeForce 8800GTX supporting shader 3.0
Any help would be most apreciated.
Terrain from the editor:

Terrain from the cooked map:
While there are tones of game engines out there able to support multiple textures applied on a single terrain, the Unreal terrain seems to be too limited on that matter. I found some info on that on this page: http://udn.epicgames.com/Three/Terra...dTextures.html
... and that was why I was very careful with the mumber of textures I was using. After a week of work I ended up with a nice and functional terrain both in editor and in game mode.
...functional... well... it was untill I've decided to cook my map for a test.
Although the terrain wasn't a problem for the editor, the cooked game keeps crashing because of the terrain. For some really odd reason the materials applied on it are considered as too many for the cooked game.
I mean for hell's sake I used 3 materials. Each material is made by 1 diffuse texture and 1 normal map. That's a total of 3 textures and 3 normal maps. It can't be any simpler. (...considering that the elder scrolls IV is using around 80 or more textures on a single terrain).
And here I come to ask... Do I miss something or is the unreal terrain really that limited?
Atm I'm using a Nvidia GeForce 8800GTX supporting shader 3.0
Any help would be most apreciated.
Terrain from the editor:

Terrain from the cooked map:

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