Announcement

Collapse
No announcement yet.

art asset storage

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    art asset storage

    I'm trying to get an idea of best storage practices with regard to raw art assets. Are files like .max and .psd stored in the folders with the packages or is it better to keep a separated set of folders for raw assets?

    In my past projects not using Unreal all raw assets and in-game files are always stored together.

    I'm very new to this so please excuse my ignorance.

    #2
    Using Libraries is the way to go imo, if you're running Windows 7 that is.

    Comment


      #3
      Heres the way I do it

      Root Project file (the map name or mod whatever)
      WIP (work in progress folder, which contains all my 3d studio max files)
      ASE (Finished exported ASE files ready to go into UDK)
      Textures>WIP>Finished

      Comment


        #4
        Is there any reason why you wouldn't want to store them together or add additional folders so you had something like this:

        art assets
        characters
        team 1
        jack
        jack.max
        jack.ase
        jack.psd
        jack.upk
        team 2
        effects
        environments

        I'm asking because this has the potential to become a huge project that will require rigid asset manangement. In past games this was the process used.

        Comment

        Working...
        X