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How to view a touch trigger's collision box in UDK?

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    How to view a touch trigger's collision box in UDK?

    I know this is a pretty simple answer but I cant find it anywhere for the life of me! I wanted to make my collision touch trigger bigger however I cannot seem to find the option in UDK to see collision boxes (I found the property ... cylinder component... but i want to see it and modify it that way)

    #2
    nvm found it =)

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      #3
      Originally posted by BZB View Post
      nvm found it =)
      why not share it?
      (when I google for "how to see collsion UDK" the first links brings to here)

      what I would like to see is the collision cyllinder from player's pawn

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        #4
        You will need to be in 3rd person view to render the mesh and get a good look at what's going on around it ('behindview' in console), then 'show collision'
        Try to not have too much on screen when enabling this as it totally kills fps

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          #5
          If you want to easily see a triggers collision box simply go to your 3D view and hit 'C' on your keyboard, you should see a small cylinder wire frame shape around your trigger. That is your triggers collision box.

          -The UnicornKidd

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            #6
            I'm clicking "C" and somehow the viewport zoom in instead to show the collisions.. if the shortcut is changed what is the new one or from where the collisions can be seen?

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              #7
              In runtime: open console and type Show Collision.
              In editor: open viewport menu by clicking on black triangle, go to Show -> Advanced and check Object Collision.

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                #8
                Originally posted by VendorX View Post
                In runtime: open console and type Show Collision.
                In editor: open viewport menu by clicking on black triangle, go to Show -> Advanced and check Object Collision.
                thank you!

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                  #9
                  It was changed to ALT+C in one of the past updates instead of just C.

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