The dominantdirectional light i'm using doesn't seem to update the shadow when my destructible static mesh is being carved , any idea how to make this work.
I see something about Inclusion volumes in the Directional Light's properties, but I dont quite know how to make it work exactly. Is it possible to Force the light to make dynamic shadows of static meshes in a certain volume?
Anyone tried this before?
I see something about Inclusion volumes in the Directional Light's properties, but I dont quite know how to make it work exactly. Is it possible to Force the light to make dynamic shadows of static meshes in a certain volume?
Anyone tried this before?
Comment