Hey, Just a quick question... ive been trying to make really good looking water and I came across the this video http://www.moddb.com/games/warm-gun/...ects1#imagebox and I was wondering if anyone could tell me how i could go about creating the blue water at the end of the video? Thanks...
Announcement
Collapse
No announcement yet.
Water Material
Collapse
X
-
If this is your first time in the material editor, don't make a water effect. It's a hard one to start with. Start by following these tutorials:
http://download.udk.com/tutorials/us.../materials.zip
To get back on the water subject, most of the time they use 2 the same texture samples with a different scale (R and G from a normal map), and let them both pan in the opposite direction to get the wave effect.
You can also try doing some stuff with the bump offset. If you think your material is nice looking you should follow this tutorial to get it on a fluid surface:
http://download.udk.com/tutorials/us...d_surfaces.zip
Good Luck
Comment
-
this is something that I threw together pretty quickly ... any improvement suggestions would be greatly appreciated...
http://www.vimeo.com/9121555
it's nothing to special just panning with some sparkles...I need to work on making bigger waves etc
Comment
-
U****erVolume extends WaterVolume extends PhysicsVolume, so it either way you'll have the PhysicsVolume attribute set in the watervolume and you can set a volume velocity or something in there to push the player.
Most waterfalls are largely scrolling textures on a shaped mesh, plus enough particles to fill in and hide that fact, I believe.
Aside from using the nanoblack material for an example, there's a set of paramater-filled water materials in one of the Engine/ packages. I think it basically scrolls two (nmap?) textures against each other with a bunch of lighting and visibility effects thrown in, but it's like an 85 inst. mat with parameters so it's not exactly friendly to examine.
ETA: Heh. UT's Water Volume contains a bad word, apparently.
Comment
-
The water shader you linked has a lot over mine, most importantly self occluding waves, but if you need a hand I can help where I can. Here is my latest version.
http://www.youtube.com/watch?v=5tYzLuaCgbM
Comment
Comment