So I'm trying to figure out what the best aproach to building levels in UDK is,
I am building a harbor map and basically what I think I should do is the following:
- Build the basic map layout within UDK using the ADD/SUBTRACT brushes.
- Make models/props inside my 3d app to fill it up.
- Make materials and textures to aply to the Geometry that was made inside UDK.
- Setup the lighting and postprocessing etc..
What I am wondering tho is how far can you go with the ADD/Subtract tool, can
I build my roads and buildings with it or should I just have a plane and build the roads/buildings inside my 3d app?
Thanks in advance,
I am building a harbor map and basically what I think I should do is the following:
- Build the basic map layout within UDK using the ADD/SUBTRACT brushes.
- Make models/props inside my 3d app to fill it up.
- Make materials and textures to aply to the Geometry that was made inside UDK.
- Setup the lighting and postprocessing etc..
What I am wondering tho is how far can you go with the ADD/Subtract tool, can
I build my roads and buildings with it or should I just have a plane and build the roads/buildings inside my 3d app?
Thanks in advance,
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