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    Mipmap problem

    Is there a way to increase the LOD of a specific surface?
    The reason I wonder is because the mipmaps makes my lava material look stupid in a distance further than just a couple of feets ahead of the main character.

    Here's an image to show what I'm talking about


    And for those who don't know what mipmaps are: http://en.wikipedia.org/wiki/Mipmap

    #2
    Try to open the terrain properties and thick "morph enabled" box.

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      #3
      That didn't make any difference, atleast from what I saw... But thanks anyways!

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