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How to get Mtion Blur working ?

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    How to get Mtion Blur working ?

    It looks like Motion Blur is not working. I have tweaked World Settigs to inormous values, and there is still no impact. Nothing happens.
    DoF works fine on the other hand but i really want full screen motion blur while moving my character (or any motion blur that I can see for that matter).

    It looks like lot of people have problem with get it working.

    #2
    I'd like to second this, my game will need to use motion blur and i tweaked every setting to make my perfect postprocess but the motion blur really doesnt stand out or at all even working

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      #3
      no one? :{

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        #4
        You could check this document:

        http://udn.epicgames.com/Three/PostP...tionBlurEffect

        and:
        http://udn.epicgames.com/Three/SystemSettings.html

        And here is a script example (geared towards UT3, but should work with udk aswell, maybe a little tinkering required)
        :
        http://utforums.epicgames.com/showth...=602815&page=2

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          #5
          Make sure that you're not in a different post process volume then the one you're editing. Maybe check your config files and make sure you have it enabled, too.

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            #6
            Everything is setup fine. It simply not work.

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              #7
              It doesn't work for me either.

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                #8
                motion bluur will be part of my game as it will be used to hinder the player alittle bit when somethign attacks him from the back i need this :[ ther ehas to be someone that knows

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                  #9
                  The Motion Blur effect is not part of the per default set up PostProcessChain of UDK (PostProcessChain'FX_HitEffects.UTPostProcess'), just put the effect into that chain or make a new chain with the effect in it default.

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                    #10
                    Originally posted by eAlex79 View Post
                    The Motion Blur effect is not part of the per default set up PostProcessChain of UDK (PostProcessChain'FX_HitEffects.UTPostProcess'), just put the effect into that chain or make a new chain with the effect in it default.
                    beat me to it, lol

                    http://forums.epicgames.com/showthre...hlight=directx

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                      #11
                      Ahhhhh thanks alot :] !!!

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                        #12
                        Originally posted by eAlex79 View Post
                        The Motion Blur effect is not part of the per default set up PostProcessChain of UDK (PostProcessChain'FX_HitEffects.UTPostProcess'), just put the effect into that chain or make a new chain with the effect in it default.
                        This helped. Thanks.

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                          #13
                          Ha, no problem. ;-) It's documented, but it took me several hours anyways just a few days ago, fiddling with the settings like you guys, until I remebered darkly that I saw it's just missing in the default PPC. It's just not obvious, because it's set up in the WordProperties even if it's not part of the actual used PostProcessChain.

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