So I hooked up a hole in a (BSP) wall and placed a fractured mesh in it similar to that in the sample UDK map.
Once I break the mesh apart I can't walk through the hole. I went back and forth between my mesh and the sample map's mesh properties to see if there were any differences and I couldn't find any. Before I placed the mesh to cover up the hole I created in the BSP, I could pass through the hole.
I'm pretty sure it's some simple **** that I'm overlooking. Any ideas?
Once I break the mesh apart I can't walk through the hole. I went back and forth between my mesh and the sample map's mesh properties to see if there were any differences and I couldn't find any. Before I placed the mesh to cover up the hole I created in the BSP, I could pass through the hole.
I'm pretty sure it's some simple **** that I'm overlooking. Any ideas?
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