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UDK Skydome help.

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    UDK Skydome help.

    Can we get a step-by-step tutorial on how to develop a skydome, from static mesh and texture( i.e. What resolution) and then how to implement it in the UDK, I have looked around for a decent tutorial and only found rather confusing instructions, I am new so please bear with my ignorance.

    #2
    You could likely simply look at an existing map's skydome for reference.

    If you wanted to make your own, you would make a sphere/half-sphere in 3dsMax, flip the normals (Polygon selection mode, Ctrl+A, Flip), and unwrap it. Then bring that in to UDK and apply a material to it like any other object.

    Which step are you getting confused on?

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      #3
      sorry to come in a little bit late but i was wondering if you can do this in blender or any other free program, i dont want anything illegal which could be considered "free". also i am sort of new to game design, please excuse me if i dont get something

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        #4
        Yep just do what he said above. If you have questions you can google things like what is a normal and how to flip normals in blender.

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