Can we get a step-by-step tutorial on how to develop a skydome, from static mesh and texture( i.e. What resolution) and then how to implement it in the UDK, I have looked around for a decent tutorial and only found rather confusing instructions, I am new so please bear with my ignorance.
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UDK Skydome help.
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You could likely simply look at an existing map's skydome for reference.
If you wanted to make your own, you would make a sphere/half-sphere in 3dsMax, flip the normals (Polygon selection mode, Ctrl+A, Flip), and unwrap it. Then bring that in to UDK and apply a material to it like any other object.
Which step are you getting confused on?
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