Hey everyone,
I've looked at the udk video tutorials in the official documentation but it doesn't seem to cover much about importing and assembling you're own custom-made assets. How would I go about creating a custom collision mesh for my object which i've imported as a .ase file? Is there a way to make the collision mesh in my 3d package and import it in? I wouldn't even know how to make one with the builder brush in udk, but I'd imagine it would be quite difficult for an irregular collision mesh.
I'm new to udk and game engine editors in general.
Thanks.
I've looked at the udk video tutorials in the official documentation but it doesn't seem to cover much about importing and assembling you're own custom-made assets. How would I go about creating a custom collision mesh for my object which i've imported as a .ase file? Is there a way to make the collision mesh in my 3d package and import it in? I wouldn't even know how to make one with the builder brush in udk, but I'd imagine it would be quite difficult for an irregular collision mesh.
I'm new to udk and game engine editors in general.
Thanks.
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