I've made a door with 2 Panels.
they should rotate on to be opened, but the axis is palced on the wrong side.

as you can see my axis is on the center of the door while should be on the left side.
the mesh is create in 3DSMax and exported as Collada, i've also animated the door directly in Max, but i've no idea on how to play my animation
i was wondering if there are some parameter diretly in UDK or some way to move the pivot.
they should rotate on to be opened, but the axis is palced on the wrong side.

as you can see my axis is on the center of the door while should be on the left side.

the mesh is create in 3DSMax and exported as Collada, i've also animated the door directly in Max, but i've no idea on how to play my animation

i was wondering if there are some parameter diretly in UDK or some way to move the pivot.
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