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Static Mesh Fractured

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    For smaller amounts of chunks, the Fracture tool is probably the cheapest way to achieve the effect. Then with PhysX, and then with bones and what not.

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  • started a topic Static Mesh Fractured

    Static Mesh Fractured

    A quick couple of questions:
    what's the best way to have a model break into pieces (when hit) in game?
    when splitting static mesh with Fracture Tool is there a better way to influence chunks lay out (lets say there are 2 chunks going in X direction and I need them to be in Y) other than selecting a chunk and moving its translation widget or tweaking plane bias?

    I would really appreciate any comments, thoughts on this one
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