A quick couple of questions:
what's the best way to have a model break into pieces (when hit) in game?
when splitting static mesh with Fracture Tool is there a better way to influence chunks lay out (lets say there are 2 chunks going in X direction and I need them to be in Y) other than selecting a chunk and moving its translation widget or tweaking plane bias?
I would really appreciate any comments, thoughts on this one
what's the best way to have a model break into pieces (when hit) in game?
when splitting static mesh with Fracture Tool is there a better way to influence chunks lay out (lets say there are 2 chunks going in X direction and I need them to be in Y) other than selecting a chunk and moving its translation widget or tweaking plane bias?
I would really appreciate any comments, thoughts on this one
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