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Making Realtime water shaders ?

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  • replied
    cool

    btw, I have a problem, with the cubemap actor setup with the texturetocubemap or whatever its called, the image for the cubemap actor is center of the actor and not full and when I set up the water reflection it only displays to one side :/

    Here is a screenie of what I mean :

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  • replied
    This is a water material I've been working on lately, it's still not finished and this video is quite a few stages back, nevertheless it shows that what you want can be done.

    http://www.youtube.com/watch?v=hQQFDEz-NjA

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  • replied
    thank you very much

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  • replied
    Look at this video http://download.udk.com/tutorials/us...d_surfaces.zip
    They show how to create a fluid surface reflecting the environment

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  • started a topic Making Realtime water shaders ?

    Making Realtime water shaders ?

    Is it possible to make a material that actually reflects just aswell as refracts ? This is an effect I see lacked in many games, they use a interior image that reflects an image

    anyway, can water that reflects the environment be done ?
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