Announcement

Collapse
No announcement yet.

Making Realtime water shaders ?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Making Realtime water shaders ?

    Is it possible to make a material that actually reflects just aswell as refracts ? This is an effect I see lacked in many games, they use a interior image that reflects an image

    anyway, can water that reflects the environment be done ?

    #2
    Look at this video http://download.udk.com/tutorials/us...d_surfaces.zip
    They show how to create a fluid surface reflecting the environment

    Comment


      #3
      thank you very much

      Comment


        #4
        This is a water material I've been working on lately, it's still not finished and this video is quite a few stages back, nevertheless it shows that what you want can be done.

        http://www.youtube.com/watch?v=hQQFDEz-NjA

        Comment


          #5
          cool

          btw, I have a problem, with the cubemap actor setup with the texturetocubemap or whatever its called, the image for the cubemap actor is center of the actor and not full and when I set up the water reflection it only displays to one side :/

          Here is a screenie of what I mean :

          Comment

          Working...
          X