Is there a good Level optimization tutorial?
I remember a long time ago before UE3 was publically released hearing that there are no anti-portals and that there are no ZonePortals. As well that meshes will occulude other things.
Is this all true? and where can I find a simple guide to level optimization techniques in UE3? I read some of the UDN page but that's like WAYYY technical. I just need to know if I can zone stuiff off, AP it, etc etc...how to approach it.
I remember a long time ago before UE3 was publically released hearing that there are no anti-portals and that there are no ZonePortals. As well that meshes will occulude other things.
Is this all true? and where can I find a simple guide to level optimization techniques in UE3? I read some of the UDN page but that's like WAYYY technical. I just need to know if I can zone stuiff off, AP it, etc etc...how to approach it.
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