hi,
well,
here is my problem:

it may look that it is floating but it isn't... it happens with every object i put in the scene, theres always a shadow in front of the surface that the light hits...
if you want i can take other screenshot with a diferent angle, but i would like to know if anyne knows how to fix this...
thanks
NOTE:
the object IS grounded, the shadow make it seem that it isn't grounded... thats the problem
EDIT:
heres from diferent angles

EDIT2:
now i created a new scene with a simple terrain, a static mesh and a dominant light... i didnt change any property of any object
heres the result:

so theres the problem again, but when i create a simple surface with the brush builder , the shadow is good, so the problem is with the terrain, but i dont know why and what is the problem...
does anyone know what the problem is? :P
maybe i should reinstall UDK...
well,
here is my problem:

it may look that it is floating but it isn't... it happens with every object i put in the scene, theres always a shadow in front of the surface that the light hits...
if you want i can take other screenshot with a diferent angle, but i would like to know if anyne knows how to fix this...
thanks
NOTE:
the object IS grounded, the shadow make it seem that it isn't grounded... thats the problem
EDIT:
heres from diferent angles

EDIT2:
now i created a new scene with a simple terrain, a static mesh and a dominant light... i didnt change any property of any object
heres the result:

so theres the problem again, but when i create a simple surface with the brush builder , the shadow is good, so the problem is with the terrain, but i dont know why and what is the problem...
does anyone know what the problem is? :P
maybe i should reinstall UDK...
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