We're working on getting some of the slides online, but the session wasn't recorded. Will post things ASAP!
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Unreal Engine 3 level design tutorial to be presented at GDC 2010
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the features that epic descussed at gdc are already in the udk in rudementary form.
to create roads/train tracks/trails/vines you need to look for spline loft actor on the forums, I have posted guids on how to use it. Note that the tool does not allow collision on your meshes yet. The procedural building tool needs more documentation/further emplementation before people can use it effeciently.
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http://cmpmedia.vo.llnwd.net/o1/vaul...asedDesign.pdf
Speakers: Lee Perry
Track / Format: Game Design / Lecture
Overview: 1
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http://cmpmedia.vo.llnwd.net/o1/vaul...earsOfWar2.pdf
Speakers: Dan Schoenblum
Track / Format: Programming / Lecture
Overview: Attendees will learn what it takes to build a robust and massively scalable back-end platform for a game with millions of future players, drawing from Epics experience with Gears of War 2. Attendees will walk away with knowledge about the technologies used as well as what went right and wrong during the development of the system.
Source :
http://www.gdcvault.com/showConferen...conference=280
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Originally posted by Flak View Post
Thanks
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